Minimum combined board, regional custody, and lineage witness votes before a construct may enter interactive state.
荒坂株式会社
A construct does not return because it asks.
Mikoshi Release Arbitration governs the interval between cold storage and authority-bearing interface: thaw petition, lineage challenge, drift trial, witness quorum, silence order, and board-authorized return for constructs whose existence can move markets, families, and states.
Maximum behavioral variance from witnessed baseline before arbitration collapses into silence review.
Default non-interactive hold when authority, lineage, or consent cannot resolve to a clean release.
The trial happens before the construct speaks.
Release arbitration treats identity as disputed infrastructure. The construct, sponsor, family, board, and custody system each produce evidence before any simulated person can affect the living world.
THW-01
Construct Thaw Petition
Opens a non-authority interface only after sponsor, custody hash, and permitted question scope resolve to the same record.
LIN-02
Lineage Challenge Court
Tests biological proof, successor claims, consent covenants, and hostile impersonation risk before release authority exists.
DRF-03
Drift Trial Chamber
Runs market, family, board, and adversarial prompts against witnessed memory to measure variance before interface escalation.
SIL-04
Silence Order Registry
Locks disputed constructs into non-interactive storage with renewal, destruction, or future arbitration triggers separated.
Return is a legal event with a neural interface.
A construct cannot leave cold custody until Arasaka can prove custody lineage, sponsor authority, drift clearance, interaction scope, and abort path across one signed release docket.
Release arbitration routes construct authority through Mikoshi runtime, engram custody, executive continuity, and board governance.
The runtime stores the construct. The custody interface proves the object. The continuity service petitions for use. The board decides whether the dead may speak for the living.
